The Red Room from Twin Peaks (project breakdown)

I've rebuild the iconic Red Room from Twin Peaks for a Daz+ stream. This was such a fun exercise: I've modelled the props in Blender from a reference, did some texturing in Substance Painter and made the floor pattern in Substance Designer. The Venus di Medici statue was a Daz character with hair, UV combined in Blender, then textured in Substance Painter. The curtains for the back drop were made with Marvelous Designer, and all was rendered in Daz Studio. If you're game, check out the live stream in which I'm building these props (available from the watch page in the Daz+ forum).