This was a thumbnail for a Daz+ stream, in which I was explaining how to the Auto-Fit Magic works in Daz Studio and how make manual corrections. I wanted to convey the feeling of being in a magical stylised world while retaining the features of a photo-realistic character. I went ahead and found a nice environment in Unreal Engine, used a magic symbols emitter and sent Jennie over from Daz Studio into UE as a stand-in. I then exported a HDRI from Unreal Engine and rendered Jennie out in Iray, exported a high-res image from UE without Jennie and combined them in Photoshop with a little extra colour correction.