Quad Material Skirt

I've made this promo for a Daz+ stream, in which Chris and I are discussing how to use Substance Painter with objects from Daz Studio. I wanted the image to show how one plain item can turn into many fascinating varieties of the same base object, so I've rendered the image several times with various textures, then combined them into a multiverse type thing in Photoshop.

I started by testing out various items that might come in handy, and settled on the Trending Social Mini Skirt with a top from the same set. The skirt was to be the focus, so I've framed it up and made it more prominent with an in-motion pose, dForce draping and some adjustments in Hexagon to make it a little longer and flare out a bit. I used Colm Jackon's Render Studio Iray for the lighting, with just the large light controller from the right, an infinity cove, and a rim light from the left. There's a little base HDRI involved to brighten up the shadows a tad.

I had some trouble deciding how to cut up the skirt patterns. My initial idea was to use diagonal stripes, but I felt vertical ones worked better.