Mesh Lights Trick in Daz Studio 4.20

I just had a great tip from a viewer on my German channel (thank you @Maeroth's Spielwiese) who has discovered a solution to the Invisible Mesh Lights problem in Daz Studio 4.20: under Render Settings - Optimization, enable the Caustics Sampler. This will bring back the light intensity for invisible meshes almost as we had them in 4.16. It's not 100% accurate, but certainly "in the ballpark". Perhaps it helps any of you with rendering out an older scene you have setup.

Note that you may run into other issues, like the visible edges on my little mouse guy's eyes, and a potential increase in render times. It'll very much depend on your scene. Have fun experimenting!