Over the last couple of days I've spent some time looking into the new version of Marvelous Designer 9.5 and CLO 6. When I say "new", the last version I've looked at was MD 6.5 (the unusable one with that terrible bug), so I have over three years of features to catch up on. I was always interested in the differences between CLO and MD, and a first had fiddle was a real eye opener.
These renders are made with PBR materials by Travis Davids, whose tutorial on making this beanie I followed this afternoon. I tried the principle in both MD and CLO, and must admit that I love the integrated V-Ray renderer. I could load Substance files directly in CLO and there was no need to export my project for these renders. I can see the appeal for those who are not 3D nerds and may not have a "picture pipeline".
From what I understand, CLO is a year ahead of MD in regards to features. For example, an MD 10 feature that's due to be released is Seamline Sewing, which has been part of CLO 5 for the last year. In the meantime, CLO 6 has been released today and features auto-sewing, Substance material integration, auto-rigging and various other exciting things you can read about here: https://support.clo3d.com/hc/en-us/articles/360053203833-6-0-New-Feature-List If that's anything to go by for what's to come, Marvelous Designer has a bright future.
Not all MD features are in CLO though: MD has a sculpt mode and some snazzy re-topology tools, which CLO is lacking. CLO on the other hand has a seriously good render engine built in and can print out real life clothing patterns in various sizes, from which fashion designers make real life clothing. Each version speaks to a different clientele. Also, MD's interface is orange while CLO's is blue, and there's a little extra content in CLO (like fashion runways) that are not part of MD.
Looks like I know more about the differences than I ever wanted to know. I'll sign off now and stop thinking about it 😬